A significant part of the charm within the *Final Fantasy* crossover collection for *Magic: The Gathering* is the way countless cards depict well-known tales. Take for instance the Tidus, Blitzball Star card, which gives a portrait of the protagonist at the very start of *Final Fantasy 10*: a renowned Blitzball pro whose secret weapon is a specialized shot that knocks a defender aside. The gameplay rules mirror this with subtlety. This type of storytelling is found throughout the complete Final Fantasy set, and some are not joyful stories. Several are somber callbacks of emotional events fans continue to reflect on years after.
"Powerful narratives are a vital element of the Final Fantasy legacy," explained a senior designer on the set. "We built some broad guidelines, but finally, it was largely on a case-by-case level."
Even though the Zack Fair may not be a competitive powerhouse, it represents one of the release's most clever examples of storytelling via mechanics. It skillfully captures one of *Final Fantasy 7*'s most crucial cinematic moments brilliantly, all while leveraging some of the expansion's core gameplay elements. And while it avoids revealing anything, those familiar with the story will quickly recognize the meaning within it.
For one white mana (the color of good) in this collection, Zack Fair is a base stat line of 0/1 but comes into play with a +1/+1 marker. For the cost of one colorless mana, you can destroy the card to give another ally you control protection from destruction and transfer all of Zack’s markers, plus an Equipment, onto that target creature.
This card depicts a sequence FF fans are very know well, a moment that has been retold multiple times — in the classic *FF7*, *Crisis Core*, and even reimagined versions in *FF7 Remake*. Yet it lands just as hard here, expressed entirely through rules text. Zack makes the ultimate sacrifice to save Cloud, who then inherits the Buster Sword as his own.
A bit of history, and consider this your *FF7* spoiler alert: Years before the main events of the game, Zack and Cloud are left for dead after a confrontation with Sephiroth. After years of experimentation, the pair break free. Throughout this period, Cloud is barely conscious, but Zack vows to take care of his comrade. They eventually arrive at the edge outside Midgar before Zack is killed by Shinra soldiers. Left behind, Cloud subsequently grabs Zack’s Buster Sword and adopts the identity of a first-class SOLDIER, leading directly into the start of *FF7*.
On the tabletop, the abilities essentially let you reenact this whole scene. The Buster Sword appears as a top-tier piece of gear in the collection that costs three mana and grants the equipped creature +3/+2. So, for a total of six mana, you can make Zack into a formidable 4/6 while the Buster Sword equipped.
The Cloud Strife card also has deliberate combo potential with the Buster Sword, enabling you to find for an equipment card. In combination, these pieces unfold in this way: You summon Zack, and he gets the +1/+1 counter. Then you cast Cloud to retrieve the Buster Sword from your deck. Then you cast and attach it to Zack.
Due to the design Zack’s key mechanic is worded, you can potentially use it during combat, meaning you can “block” an assault and trigger it to negate the attack altogether. Therefore, you can make this play at any time, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He is transformed into a powerful 6/4 that, whenever he deals combat damage a player, lets you draw two cards and play two cards for free. This is exactly the kind of experience referred to when discussing “narrative impact” — not spoiling the scene, but letting the mechanics evoke the memory.
And the thematic here is oh-so-delicious, and it goes past just this combo. The Jenova card appears in the collection as a creature that, at the start of combat, puts a number of +1/+1 counters on a target creature, which additionally gains the type of a Mutant. This kind of implies that Zack’s initial +1/+1 token is, figuratively, the SOLDIER treatment he underwent, which included modification with Jenova cells. It's a tiny nod, but one that cleverly links the whole SOLDIER program to the +1/+1 counter ecosystem in the set.
Zack’s card avoids showing his end, or Cloud’s trauma, or the memorable bluff where it all ends. It does not need to. *Magic* enables you to recreate the moment yourself. You perform the sacrifice. You pass the legacy on. And for a short instant, while playing a trading card game, you recall why *Final Fantasy 7* is still the most beloved game in the franchise for many fans.
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